Sunday, September 16, 2012

Game Center Love Plus Pengo

There may be rumors that this upcoming game by Triangle Service will be released for Sega RingEdge 2 which is the successor to the original RingEdge. Previously, only Pengo was the first part of the compilation and people thought that Sega planning this remake but then this is all Triangle Service’s doing all along because there are three other games in this compilation.

The first one is Action Love which is basically containing the platforming stuff, beat-em-up stuff and other stuffs that don’t seem to be controlled with the arcade controller. The funny part of that game is when you button-mash on three buttons like trying to tap the door-bell as many times as you can within the time limit, you can then know how annoying this is upon doing this AND that no one DARES to do this in real life. There’s also the run similar to 100M Dash from Konami’s Track and Field but you know what’s annoying, the screen rotates in anyway it wants during the run so you have to keep up. Having to move the joystick left and right during the 100M Dash can result in many complaints regarding the control concept for the gameplay that involves breaking so much joysticks. There are other stages like whacking stuffs once they come out of the hole but what’s the point of playing properly like that when the whole hammer is controlled with the normal controller. This is kind of bullshit in terms of control concepts and that’s the first flaw of the compilation.

The second one is Shmups Skills Test and is basically the Four Player 4:3 Horizontal Screen Orientation version of the game itself. It was originally released on Sega NAOMI arcade as part of Shooting Love 2007 where the whole game is vertical screen entirely but here, the gameplay is completely extended horizontally.

The third one is CombatZeal which turns out to be the something like the versus shmup game or perhaps the next Shmups Skills Test. There may be power-ups to disturb the other players but the flaw is that your playing field may end up blocking the other when rotated to horizontal screen.

The last one is Pengo and now the huge money is going to be sacrificed on having four machines connected to the network for 8-Player support which may seem to be complicated and every arcade center is bound to be buying four cabinets of this compilation itself.

Last flaw, the game is still looking like the 128-Bit generation with no generation shift whatsoever as if the music, sounds and the graphics are likely to be the same.